Current state
Achievement support is currently narrower than quests/points/leaderboards/rewards. Documented behavior includes:- Achievement order persistence/update via server action.
- Static helper usage for specific achievement checks in utility code.
What this means for integrators
- Treat achievements as profile-associated metadata and ordering behavior today.
- Do not assume a full standalone achievement API surface exists yet.
Planned expansion areas (documentation placeholders)
- Achievement award triggers by gameplay event type.
- Achievement API surface (if introduced).
- Badge rendering and client consumption contracts.
