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Current state

Achievement support is currently narrower than quests/points/leaderboards/rewards. Documented behavior includes:
  • Achievement order persistence/update via server action.
  • Static helper usage for specific achievement checks in utility code.

What this means for integrators

  • Treat achievements as profile-associated metadata and ordering behavior today.
  • Do not assume a full standalone achievement API surface exists yet.

Planned expansion areas (documentation placeholders)

  • Achievement award triggers by gameplay event type.
  • Achievement API surface (if introduced).
  • Badge rendering and client consumption contracts.